When I was building Pikkipi I had to really scratch around to find useful references for both the Lightwave 3D models and the Director coding. So I thought maybe people would like to peep inside of the files that make Pikkipi. They may not be the most perfect implementations but I figure they could be useful. Also if you make something with them I’d love to see
Here’s the Adobe Director source file that the web version is built using. You’ll need a recent version of Director:
download pikkipi Director source (zip file)
Here’s the object and scene files used to create the 3D people and their accessories in Lightwave 3D. The models are broken down into separate head, body and accessories (including hair) which are put together in Director. (it was tricky to do this – I can see why they avoid it in video games)
If you’re interested in bone animation for Director, I found that W3Ds needed only the most basic features of bone animation activated in Lightwave. Check out the weightmaps on the objects and the rigs in the scene files…
For all these you’ll need the correct software of course. They both pretty complex software so I wouldn’t recommend digging into these without a little knowledge of them.
Hope this stuff is useful – enjoy!